Estates |
Give you 125G/Day, 250G/Day, 500G/Day |
Logistics |
More move points by 10%, 20%, 30% |
Pathfinding |
Tought terain slows you down less by 25%, 50%, 75% |
Learning |
More Exp by 5%, 10%, 15% |
Armorer |
Your units take less damage by 5%, 10%, 15% |
Archery |
Increse damage of range attack 10%, 25%, 50% |
Offense |
Increse damage of mele attack 10%, 20%, 30% |
Leadership |
Increse units morale by +1, +2, +3 |
Luck |
Increse units luck by +1, +2, +3. On every attack every unit have min(luck,3)/24 chances to make double damage |
Wisdom |
Allow hero to learn 3,4,5 level spells |
Water Magic |
Allow you to cast Water Spells at deduced cost and with more effectiveness |
Fire Magic |
Allow you to cast Fire Spells at deduced cost and with more effectiveness |
Earth Magic |
Allow you to cast Earth Spells at deduced cost and with more effectiveness |
Air Magic |
Allow you to cast Air Spells at deduced cost and with more effectiveness |
Intelligence |
Incese mana max by +25%, +50%, +100% |
Necromancy |
After battle resurrect 10%/20%/30% of units killed in battle as sceletors |
Mysticism |
Mana regeneration 2, 3, 4 / day |
Artillery |
Increse power of ballista. 1lvl: 50% chance for double damage. 2lvl: ballista shoot twice and 75% chance for double damage. 3lvl ballista shoot twice with double damage. |
Diplomacy |
Increse chance that neutral unit will join your army. |
Resistance |
Give or increse your units 5%/10%/15% chance to resist spell. |
Sorcery |
Increse instant spell damage by 5%/10%/15% |
Eagle Eye |
Give you 40%/50%/60% chance to learn spell used by enemy hero during battle. |
Scholar |
allow heroes to teach each other spells 1st, 2nd / 3rd / 4th level |