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Name Description
Estates Give you 125G/Day, 250G/Day, 500G/Day
Logistics More move points by 10%, 20%, 30%
Pathfinding Tought terain slows you down less by 25%, 50%, 75%
Learning More Exp by 5%, 10%, 15%
Armorer Your units take less damage by 5%, 10%, 15%
Archery Increse damage of range attack 10%, 25%, 50%
Offense Increse damage of mele attack 10%, 20%, 30%
Leadership Increse units morale by +1, +2, +3
Luck Increse units luck by +1, +2, +3. On every attack every unit have min(luck,3)/24 chances to make double damage
Wisdom Allow hero to learn 3,4,5 level spells
Water Magic Allow you to cast Water Spells at deduced cost and with more effectiveness
Fire Magic Allow you to cast Fire Spells at deduced cost and with more effectiveness
Earth Magic Allow you to cast Earth Spells at deduced cost and with more effectiveness
Air Magic Allow you to cast Air Spells at deduced cost and with more effectiveness
Intelligence Incese mana max by +25%, +50%, +100%
Necromancy After battle resurrect 10%/20%/30% of units killed in battle as sceletors
Mysticism Mana regeneration 2, 3, 4 / day
Artillery Increse power of ballista. 1lvl: 50% chance for double damage. 2lvl: ballista shoot twice and 75% chance for double damage. 3lvl ballista shoot twice with double damage.
Diplomacy Increse chance that neutral unit will join your army.
Resistance Give or increse your units 5%/10%/15% chance to resist spell.
Sorcery Increse instant spell damage by 5%/10%/15%
Eagle Eye Give you 40%/50%/60% chance to learn spell used by enemy hero during battle.
Scholar allow heroes to teach each other spells 1st, 2nd / 3rd / 4th level